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Roblox plans to help bring educational videogames to classrooms world-wide, part of its strategy to expand its mostly teen and preteen user base and play a role in the next evolution of the internet known as the metaverse. From a report: Roblox, based in San Mateo, Calif., is expected to announce Monday that it has invested $10 million to help develop three games for middle-school, high-school and college students. Roblox, which is on mobile devices, computers and Microsoft's Xbox system, had more than 47 million daily users in the third quarter, about half of whom are under the age of 13. "It's been a vision since we started the company over 16 years ago to have these types of experiences," Roblox Chief Executive David Baszucki told The Wall Street Journal. "We've always had that educational background in mind." One of the games the company is funding will teach robotics, another will focus on space exploration, and the third will help students explore careers and concepts in computer science, engineering and biomedical science. They were developed by nonprofits including Boston's Museum of Science, and one was made in partnership with a small educational game studio. Roblox's platform already features millions of games and other activities, all of which are made by its own users, though only a few were designed for classrooms. The three games it is funding, due out next year, won't offer any virtual goods for sale.